![]() While PvP is not the primary game mode in Hypercharge, we intend to enhance the core experience of all player vs player modes - and we believe this update is the first step towards doing just that. We're pleased to announce the arrival of Major Update 9, which sees massive improvements to PvP and many fixes to waves-mode. Fixed low-quality LOD meshes on missile truck tracker.Fixed rare crash by removing populate hidden meshes in player controller.Fixed health component calling client functions on server-controlled pawns.Fixed Kitchen ceiling fan rotation in PvP and Plague modes by disabling their movement.Fixed particle system missing owning object crashes in the core engine.Fixed missing enemy and weapon priorities for bot AI tables.Fixed mothership indicator being hidden by mothership itself.Fixed antiair turret, not aiming at the mothership.Fixed tracking angle of some of the non-directional facing turrets.Fixed rounding error in UI completion percentage generation code.Fixed crash with first-person camera during invalid windowframe size.Fixed TRex AI sometimes getting stuck outside of map.Fixed team weapon materials not working with weapon sets. ![]() Fixed Weapon Set pickups not restoring last picked up weapon on failed pickup event.Fixed Jetpack not dropping on death when using PvP Weapon Sets.Fixed Bots having incorrect death counts in PvP/Plague modes over multiple rounds.Fixed environment query system not using actor feet location for testing nav movement.Fixed Demolisher getting stuck outside the Bathroom map (again).Fixed voice command radial menu showing up for infected players.Fixed some character materials not flashing red when a player is damaged in PvP.Fixed announcement events showing up in Plague mode.Fixed some enemy meshes being removed improperly on death due to broken weapon classes.Fixed pooled particle cache type update for footsteps, weapons and explosions.Fixed some music tracks in PvP from having a strange fade-mix on round start.Fixed missing hitmarker when a player infects someone.Fixed round-change team sorting when bots are added/removed from an online match.Fixed not being able to change difficulty in the game rules when bots are disabled (in Waves mode).Fixed Radar multithread crash issue on some systems.Less sneaky camp and hiding spots available. Fixed many cheese-areas on all maps for the Plague and PvP modes.Every map on Infection mode is now night themed! We didn't just add pumpkins and flashy lights. Work together as a team, and most of all, stay near light! Tip: Use the fire blast!Ĭaptain Grim Beard has joined the fight and is ready to use his (un)deadly experience on the toyfield!ĭo you think Ghost Rider can compete with the one and only Green Knight? I don't think so!įlashlights are now more critical than ever. What are you waiting? It's time to survive!īecome Major Evil himself and Infect other action figures to become your minions. Infection mode is a blast to play, and we highly recommend playing with friends. We've also invested a lot of time into the player bots, which is good news for offline players who will have a much better experience playing alone. The boss infected has the ability to fire green blasts that can render areas of the map inaccessible -this means survivors can no longer camp in frustrating/impossible places to reach. Infection mode ( think of it as Plague 2.0) introduces a cool new feature - "Boss Infected". We'd love to hear your feedback to help us further improve it. So, what's exactly new? Well, first, I'd like to point out that we're still working on improvements and fixes for this mode. You can run, and you can hide, but how long can you survive? Welcome to the new Infection Mode! There are pumpkins, cobwebs, and some shiny lights scattered throughout each level. Only treats! Things are getting spooky in the world of Hypercharge. Happy Halloween! There are no tricks here. From the bottom of our hearts, thank you! If you're a fan of Halo infection or remember TimeSplitters 2 Virus mode, then you're in for a big treat. We're incredibly proud to announce the launch of our #10th major update! Woohoo! None of this would have been possible without your support. In the meantime, you can play with your friends by creating your own lobby. Please note: The official Hypercharge Infection servers are currently offline - they will be back up and running soon.
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